For me, creation is about building systems, not just visuals. I focus on structure, logic, and clarity — reducing complexity into controllable frameworks that allow ideas to evolve. Whether it’s real-time environments, procedural worlds, or motion, I look for solutions that are efficient, scalable, and intentional.

I’m interested in the intersection of art and technology — where aesthetics meet engineering. With over 10 years of experience across CGI, virtual reality, and motion design, I’ve developed projects that balance precision with atmosphere, and experimentation with production-ready execution.

Selected projects

LG
Bjarke Ingels Group (BIG)
SOM (Skidmore, Owings & Merrill)
Herzog & de Meuron
Kohn Pedersen Fox (KPF)
OMA
UNStudio
Snøhetta
Grimshaw Architects
Zaha Hadid Architects

Software

SideFX Houdini
Unreal Engine 5
Autodesk 3ds Max
Blackmagic DaVinci Resolve
Adobe Photoshop
Media Encoder, Audition